List of the most powerful and destructive weapons in Wolfenstein 2

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Guns, weapons, shooting bang bangs – whatever you name them, they’re an integral part of the Wolfenstein series. As you’d expect, the Wolfenstein 2 weapons have had just as much love from players. They’re the tools of B.J. Blazkowicz’ trade, adept at dismembering Nazi grunts and decreasing their amount of comrades to realize piles of flesh and metal in seconds.

It’s not exactly a tool, but we also are addicted to Wolfenstein 2 weapons. Almost 100% weapon in the game appears with three potential updates, too, changing from suppressors and extended clips, to more important gameplay tweaks like scopes and charged guns. Unlike The New Order, which specific upgrades around levels, you get to pick what to open for each weapon this time around by finding Upgrade Kits. Besides, being a little more convenient, it means you can choose upgrades that suit in your style.

List of the most powerful weapons in Wolfenstein 2

We’ve had some hands-on time with a good percent of the guns available in The New Colossus, and access their variety of upgrades to lead you to what waits in the shooter, which publishes on October 27.

We’ve also added some quick links to help you find the Wolfenstein 2 weapons you’re looking for



  • Magnum– More damage, higher cost in recoil.
  • Extended Magazine–two times the magazine capacity.
  • Suppressor– fire without going off nearby guards.

Nearly know to the Luger-inspired sidearm from Wolfenstein: The New Order, the Pistole is effective against lightly cruel enemies at close range.

You’ll want to use an upgrade tool to add a Suppressor to the Pistole as soon as you come across one, letting you to headshot Nazi leaders over long distances and prevent them from calling in reinforcements. While rarely a pea-shooter, it quickly begins to feel underpowered as your arena expands.



  • Rocket– grenades fire straight ahead and explode immediately.
  • Shoulder Stock– dresses up the Kampfpistole with a rifle stock, deleting almost all recoil.
  • Spring Loader– a charged alt-fire that allows you to shoot three grenades in quick succession.

One of the best tools illustrates in The Old Blood, the Kampfpistole turns into Billy Boy’s latest outing and is even more devastating than before. It’s effectively a break-action rocket launcher went down to the size of a pistol – love at first sight for any dual-wielding specialists. The Rocket upgrade is needed, as it allows you to light up targets at the range without having your shots carefully. This is one of the greatest Wolfenstein 2 weapons!


  • Marksman Scope– inclined accuracy, zoom, and damage. Deletes full-auto fire.
  • Armor Piercing– carve through aggressive enemies and light cover with ease.
  • Jungle Magazine– two magazines taped next to each other for faster reloads.


A dieselpunk evolution of the German StG-44 assault rifle that reviewed service at the end of the Second World War, the Sturmgewehr is a high-power automatic rifle shot by Nazi elite soldiers. The Sturmgewehr is a mid-range beast: high power, solid handling, and just enough vertical recoil to make sure that you’re constantly scoring accidental headshots.

It’s a handy dual-wield choice, letting you wipe out close-quarters threats with a shotgun in one hand while picking off mid-range opponents with the Sturmgewehr in the other. Even in isolation, however, the Sturmgewehr is a pretty satisfied weighty tool that gets the job done with terrifying efficiency.


  • Nailgun– hot bullets, making them more damaging while declining their travel time.
  • Drum Magazine– doubles magazine capacity, suitable for dual-wielding.
  • Integral Suppressor– mow down opponents without alerting.


The weapon of choice for Nazi grunts across the Third Reich, this submachine gun is perfect for up close and individual encounters with groups of enemies.

Like any self-respecting SMG, the Maschinenpistole does it best when fired from the hip – it’s also smartly effective when dual-wielding, naturally. It’s a lighter choice than the Sturmgewehr, but things begin to unravel for the Maschinenpistole when you try to use it for mid-range engagements, as the recoil is totally unmanageable during the remarkable fire.


  • Rotor – fire from all three barrels at the same time for unfit damage output in close-quarters encounters.
  • Extended Magazine – two times the standard magazine capacity, which is useful for reasons that should be obvious at the moment: killing Nazis.
  • Ricochet – fires shrapnel-loaded shells that bounce off surfaces, dealing enormous damage to any enemies closer. You can also bounce your shots off walls with this new upgrade.


Similar to its predecessors in both Wolfenstein: The New Order and The Old Blood, this modern shotgun is all about damage-per-second. Looting a rotating triple barrel, an outstanding 20 -round magazine, and a cone of fire that turns corridor-clearing a breeze, the Schockhammer is the only standard weapon you need for close-quarters combat and feels overpowered (in the best way) when used to defeat human enemies.



  • Ignition Muzzle– quickly ignites diesel upon leaving the barrel, turning this section into a flamethrower.
  • Supercharge– fire up to five diesel canisters at one time with a charged shot.
  • Extended Tank– twice of the fuel capacity of each tank.

The Dieselkraftwerk fires sticky canisters of fuel that can be detonated immediately. It’s one of the few Wolfenstein 2 weapons that maybe cater to would-be combat tacticians, letting you be in quiet place fiery traps for unexpecting Nazis, fill with flanking routes or even unlock entirely new pathways. Loot it with the Ignition Muzzle upgrade and you can use it as a flamethrower indeed, barreling through crowded obstacles, leaving only death and damage things in your wake. The Dieselkraftwerk is one of two special Wolfenstein 2 weapons in that accepting it is dependent on chasing the Wyatt narrative timeline.


  • Scope– more zoom to make firing up Nazi heads even easier.
  • Battery Upgrade– twice at battery capacity makes you melting Nazis for longer before having to recharge.
  • Supercharge– a charged shot for defeating mechs and Super Soldiers.


Wolfenstein II: The New Colossus throws a lot more aggressive enemies at you than The New Order did, and they’re tough challenges to crack. That’s where Wolfenstein 2 weapons like the Laserkraftwerk come in handy – lasers are incredibly effective against Nazi mechs and Supersoldaten alike. You can even use this laser rifle to fight against metal doors in order to unlock new paths. Fit the Laserkraftwerk with a scope and you’ll be able to melt, smash, and microwave most Nazi thugs in a single hit. Like the diesel variant, the Laserkraftwerk is stuck to a specific timeline – in this case, Fergus.


  • Fragmentation– adds a fragmentation effect, which inclines its damage and blast radius.
  • Diesel– sets opponents on fire, dealing additional damage.
  • Electromagnetic– damages all electronic devices in its blast radius for a short duration.


This is a great high-explosive grenade. Simply pull the pin, lob at a team of Nazis, and watch as they’re going down to a crimson haze of meaty chunks. Be sure to loot it with the Fragmentation upgrade the first opportunity you get for vastly improved gibbing capabilities.



The New Order had the Knife, The Old Blood had the Pipe, so it makes sense that you get a new method of up-close-and-personal dispatch in Wolfenstein 2 weapons. The Hatchet covers every Nazi-dismemberment fantasy you’ve ever had, whether it’s gouging, impaling, slicing, chopping, or smashing. It also shows up with a throwing variant for mid-range stealth kills, and it even works on heftier, cruel enemies such as elite troopers. Thanks to its usage in combat and stealth defeats, the Hatchet is one of the more brutal Wolfenstein 2 weapons – and that means something.



You can select these hefty laser cannon from the exploded remains of an evil Nazi elite trooper. It’s a big gun, so you can not run with it or keep it in your bases, which also means no innovation. However, as temporary firepower appears, you won’t get much more than the Lasergewehr. Casting a mid-range laser stream – a concentrated version of Set’s Nazi-popping traps from the submarine stage– you can possibly heavies and grunts in a matter of times with this delightfully sci-fi tool, making up a beautiful shower of particle effects in the process.



A heavy tool that can be equipped from certain Super Soldiers, the Dieselgewehr fires up the globs of ignited diesel through the air like grenades. It’s cool for area control and boasts one of the best firing sounds in Wolfenstein 2 weapons equipped more modern tools in this version.



We haven’t been able to get our hands on this tool yet, but know as it’s mentioned in the description of the Heavy weapon kills perk, we’re predicting this is the replaced strong machine gun from The New Order. If in this case, this gun will shoot you to death incarnate, whether you’re dealing with crowds of Nazi groups or a gigantic, fascist mech.

13.  Weapon Upgrade Kit Locations

Below is a list of locations where Wolfenstein 2 weapons introduced I looted a Weapon Upgrade Kit. Once you have one, you can define your list of weapons and scroll through to see what you want to change. Each weapon will have three various modifications you can use.

  • Evas Hammer: There is a Weapon Upgrade Kit to be searched in Set Roth’s shooting range on the Evas Hammer. Early in the game you can get into the Ammo Depot, climb up the ladder, find to the shooting range and leave it. The Weapon Upgrade Kit will be close to the table.
  • Manhattan: Harbor District – As you get out the starting area at the docks you’ll find out a bomb out the block with two Kommandants in it. Search for a fire escape on the side of the building that you can use to go upstairs. Do so and the Weapon Upgrade Kit will be right in front of you as you head into the building.
  • Manhattan: Penthouse District – After meeting Grace and her team you’ll have to fight against a few waves of Nazi enemies. Grace and team will climb up the helicopter, and you’re purchasing them some time. Loot all the Nazi scum. When the area is clear, you’ll find out a Weapon Upgrade Kit on the top level and hide in a corner with some other random stuff.
  • Evas Hammer: When you get back from the Manhattan mission you will visit the Set Roth’s kill house on the Evas Hammer. This area is close to the shooting area and is guarded by a live trap. Turn the trap off and get into the kill house. There will be two Nazi targets inside and on the right, and the Weapon Upgrade Kit is lying on a bench by some lockers.


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