Before going to the detailed Morrowind console commands and cheats, we have to give a glance at the history as well as the gameplay of The Elder Scrolls III: Morrowind. The Elder Scrolls III: Morrowind is a fantasy, open-world, action, and a role-playing video game.
It was developed by Bethesda Game Studios and proclaimed by Bethesda Softworks. It is the third title of The Elder Scrolls series of games, following by The Elder Scrolls II: Daggerfall and preceding The Elder Scrolls IV: Oblivion. It was launched in North America in 2002 applying to Xbox and Microsoft Windows.
The main story-line takes place on Vvardenfell – an island belonging to the Dunmer province of Morrowind, which is a part of the Tamriel continent. The main quests concern the deity Dagoth Ur, housed during the volcanic Red Mountain, who expects to become powerful and break Morrowind free from Imperial reign.
Although it is originally a fantasy game, with many gameplay factors and Western medieval and incredible fiction tropes created by Dungeons & Dragons and previous RPGs, it also includes some steampunk elements and brings considerable simulations from Middle Eastern and East Asian art, cultures, and architecture.
1. The great gameplay
Morrowind was designed with an open ending, free-form style of gameplay based on the player’s mind, with the restriction of an emphasis on the game’s main game’s story-line than its previous titles. In fact, the game Morrowind has achieved both commercial and critical success, gaining a lot of awards such as the Game of the Year, etc.
On the other hand, it has been sold more than four million sales all around the world by 2005. The game spawned 2 main extended packs: Bloodmoon and Tribunal. Both of them were re-arranged into a full set (along with some negligible add-ons) and set the title of Morrowind: Game of the Year Edition, which was established in October 2003.
After a brief introduction about Morrowind, it’s time to see the Morrowind console commands – the most interesting part of this article we would like recommend to all of you. See and then check these Morrowind console commands and you can see how exciting this game is!
2. Some useful Morrowind console commands:
To activate Skyrim’s Morrowind console commands, you will have to open the developer console screen. This can be done easily by tapping the tilde (~), which can be seen under the ‘Esc’ key. In terms of you are using a British English keyboard, then you need to press the grave (`) key, which lies at the same position.
When typing Morrowind console commands, it is essential to note that Morrowind console commands are not case sensitive, so you do not have to worry about the caps lock. You’ll find that many commands include a section that indicates something like <item ID> <#>. When you face this case, please type neither the <> brackets, nor the #. All you need to do is to type out the name of that item and then follow up by typing the number of items instead of typing # like before. Ok, let’s go now!
Lock the main door or container. Replace # with a numeral range which lies between 0-100 – the number indicating the required lock level. The bigger the number, the more crucial skills to choose.
Open the targeted container or door.
Bring an NPC back from the dead, fulfilling with all available items. It can also be applied to dead creatures.
Show the members of the main group.
Show the targets of the chosen NPC actor.
Add the particular topic.
Add all entries to the journal.
Add Dialogue to Journal
journal <questID>, <queststage>
Add dialogue to the journal for the particular stage of the particular quest.
Add Item to Inventory
additem <itemID> <#>
Apply a specified amount of a particular item into the player’s inventory.
Add a particular spell to the player’s skills.
Open the character modification menu, where the general information & statistic, as well as the race of the players, can be switched with each other.
Change the player’s character 128 units from their current position.
Set Fatigue Level
Set the largest fatigue for the player’s character.
Activate the flying mode. The player has to cast a levitate spell after launching the command to begin to fly. Use number <1> to turn on the mode and <0> to turn off it.
Set Player Level
Change the entire level of the player’s character to the unique number. The game has to be quit so as to restart to make the effects.
Set Health Level
Apply the maximum health of the player’s character to become a specific amount.
Set Current Health
Set the current health situation of the player’s character to a specific amount.
Set Magic Level
Set the maximum magic stores of the player’s character to a specific amount.
Set the player character’s bounty price to a specific amount.
Set the player character’s reputation to a specific amount.
Allow the player’s character to jump high. Use <1> in order to enable and <0> in order to disable.
Allow the player’s character to be able to breathe under the water. Use <1> in order to enable and <0> in order to disable.
Walk on Water
Allow the player’s character to be able to walk on the water surface. Use <1> in order to enable and <0> in order to disable.
Set Stat Level
Set the statistic level to a specific value. Replace <AV> with a skill, such as an attribute or a blunt weapon, such as the character’s strength.
Toggle on and off the God Mode, which makes the player become invulnerable to every traditional damage. However, invulnerable does not help the players prevent themselves from the damage when attacking the enemies.
Toggle on or off the artificial intelligence of the non-playable characters and other creatures.
Toggle Cell Borders
Toggle on or off the represents of exterior cell borders.
Toggle Combat Stats
Toggle on or off battle statistics.
togglecollision and togglecollisionboxes
Toggle on and off collision detection and clipping and collision for the player and the non-playable characters as well.
Toggle Collision Grid
Toggle on and off to show the collision grid.
Toggle Debug Text
Toggle on and off to display debug text like the frame rate.
Toggle Fog of War
Toggle on and off the fog caused by the war on the automap.
Toggle on and off the display of detailed text ownership and the object’s script that you are looking at.
Toggle Cell Grid
Toggles on and off the display of the grid lying around the active cells.
Toggle Kill Stats
Toggle on and off the display of player’s kill count after each additional kill.
Toggle on and off the menus as well as the interface. It is good for taking clear screen shots or improving the game’s immersion.
Toggle on and off the display of many debug statistics.
Toggle on and off the sky.
Toggle on and off the game world. When turned off, the entire world will disappear although only rendering is really hidden. The objects and collision detection still exist.
Toggle on and off the 3D display of wireframes.
Toggle Path Grids
Toggle on and off the display of path grids, which show off the walking place of the non-playable characters.
addsoulgem <creatureID>,<soulgemID> 1
Add a soul gem filled with a specific creature’s soul to the player’s inventory.
Move to Cell
Move the player’s character into the specific cell.
Move to Exterior Cell
centreonexterior <x, y>
Move the player’s character to the middle of the specific exterior cell. Connections on the X and Y map axis are necessary.
Complete Map Markers
Show all towns occurring the world map.
Show Faction Reaction
getfactionreaction <factionID> <factionID>
Show all the reaction values for two factions.
getpos <#> player
Show the coordinates of the player’s character on the world map. Replace # with X, Y, or Z.
placeatpc<objectID>, <count>, <distance>, <direction>
Put an object near the player. Count, distance, and direction have to be interpreted as the form of numerical values. The count will be the number of objects, the distance is measured the length away from the player’s character to the object, and direction will be <1> for front or <3> for behind the player’s character.
Change Faction Reaction
modfactionreaction <factionID> <factionID> <#>
Change the reaction value from one faction to another with a specific amount.
Reset NPC Locations
Switch the non-playable characters to their beginning locations.
set gamehour to <#>
Set the time installing in the game to a particular time range. Only full-hours can be set and the game applies a 24-hour clock. Use 0-23 so as to replace <#>.
set timescale to <#>
Set the speed of the time progress during the game for those reasons, which apply real-time speed. Otherwise, the time is default, which is applied to 48 minutes for each game day.
Show Variable Valu
Show the numerical value of a specific variable.
Show Render Information
Open a new window representing all information about the game’s renderers.
Show a list of all international or the local variables.